Reflection # 4
    In Multimedia in the Classroom: Engaging Students, multimedia, using multimedia in the classroom, and the four different steps for implementing multimedia activities into the classroom. Multimedia is defined "as the integration of text, graphics, animation, sound, and/or video."  Multimedia can greatly enhance a classroom and spark the interest of many students in a classroom.
    Using mulitmedia in the classroom allows for group work to take place and for students to generate creative and intellectual activities.  Multimedia gives students the chance to work collaboratively on assignments and "shine" in areas that are not typical to most classrooms.  The main difficulties with having a variety of multimedia equiptment is money, student and teacher knowledge, and of course time constraints.
    The four main steps to incorporating multimedia into the classroom are decide, design, develop, and evaluate.  They are all essential steps and each have specific roles in the process.  Decide is what outcomes need to be met, what standards to have, and what type of multimedia to use.  Design is to have the hardware and software to fit your assignment and budget, the length, have a lesson plan to follow and what groups are assigned.  Deliver is the skills needed for the assignment, and the guidelines and rules that will be attached.  Evaluate actually occurs through out the entire assignment process.  The end is where the evaluation actually shows.


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